As of December 2020, the number of netizens in my executive list country is 989 million, and the Internet penetration rate is about 70.4%. According to the population estimate of the "7th Census Communiqué", the number of netizens in 2021 is about 992 million, and the remaining room for growth is about 3%. Under the premise that the traffic dividend has bottomed executive list out and the growth rate of mobile social networking and games has slowed down, try to explore the growth direction of mobile social networking and games and seek their connection points. This article selects the product samples as QQ and King of Glory.
According to the "47th Statistical Report on the executive list Development of China's Internet in 2020" by the China Internet Network Information Center, as of December 2020, the number of netizens in my country was 989 million. According to the 2020 Internet penetration rate of 70.4% and the census data, Under the status quo of the census, it can be concluded that there will be approximately 992 million netizens in 2021. The estimated scale of netizens in 2021 is 992 million, executive list compared with the actual survey of 989 million in 2020, but 3 million.
The overall scale of Chinese Internet netizens is executive list close to the upper limit of growth. 2) Scale of mobile social and mobile game users Thinking about the connection between games and social interaction The scale of mobile social users has already reached executive list a bottleneck. According to the data of iiMedia Research, the scale of mobile social users in China is expected to reach 923 million in 2020, which is almost the same as the scale of netizens. In Tencent's 2020 financial report, the monthly activity of WeChat and wechat was 1.221 billion, and that of QQ was 594 million.